Compartilhe
Ir em baixo
avatar
Dungeon Master
Admin
Mensagens : 159
Data de inscrição : 21/09/2018
http://rpg-dungeon-aa.forumeiros.com

Ficha basica

em Sex Set 21, 2018 4:01 pm
Nome:

Raça:

Disponiveis:
Spoiler:


Half-Dragon (+3 wis ,+1 dex,- 4 cha)
Dwarf (-3 dex, + 3 con)
Elf (+1 wis , +1 dex, +1 cha, - 1 str, -2 con )
Gnome  (-3 wis , +2 dex, +1cha )
Half-elf  (+ 2  int , +1 dex, -2 str, - 1 con,)
Half-orc (-3 int ,-1 dex, +2 str, + 2 con)
Half-Giant (+ 5 str , + 5 con, -5 int, -5 wis)
Halfling   (-1 wis , +3 dex, -2 str, )
Human(Nothing)
Goblin (+2 int ,+3 dex, +1 str, + 1 con, - 2 wis, -5 cha)
Classe:

Spoiler:
Disponiveis:

Cleric(3 weapon proficiency points)
Fighter (5 weapon proficiency points)
Paladin (4 weapon proficiency points)
Ranger (3 weapon proficiency points)
Rogue (2 weapon proficiency points)
Warlock (1 weapon proficiency points)
Wizard (1 weapon proficiency points)
Barbarian (4 weapon proficiency points)
Bard (1 weapon proficiency points)
Druid (1 weapon proficiency points)
Sorcerer (1 weapon proficiency points)
Monk( 7 weapon proficiency points automatically put on fists)
Swordmage (3 weapon proficiency points)
Assassin (3 weapon proficiency points)

Alinhamento:

Stats:

80 pontos disponiveis
Spoiler:

Strength (STR): Min:9  Max:20(Half-giants:25)
Dexterity (DEX): Min: 5 Max:20
Constitution (CON):  Min: 10 Max:19
Intelligence (INT):  Min: 5 Max:30
Wisdom (WIS):  Min: 3 Max:30
Charisma (CHA):  Min:0 Max:20
Weapon proficiencies
Spoiler:

Buckler:
Arming shield:
Tower shield:
Fists:
Long Sword:
Short Sword:
Battle Axe:
Dagger:
Club:
Flail:
Mace:
Halberd:
Quarter Staff:
Bastard Sword:
Long Sword:
Short Sword:
War Hammer:
Spear:
Two Handed Sword:
Longbow:
Shortbow:
Throwing dagger:
Crossbow:

Starter Mage spells(warlock/wizard choose 3, sorcerer choose 4, swordmage choose 2/ bard choose 1)
Spoiler:


http://www.d20srd.org/indexes/spellLists.htm Lista geral de spells

Blindness -4 hit rolls, 4 AC penalty for 10 turns , lvl 2 creatures or less are permanently blinded(bard cannot learn)

Burning Hands 1-3 + 2 * level damage to close enemies(sorcerer only)

Charm Person Charms person for 17 rounds(bard/wizard only)

Chill Touch 1-8 damage if successful melee attack(bard cannot learn)

Color Spray Make nearby 4th level enemies or less unconcious(warlock only)

Detect Evil Discovers evil creatures which glow red(warlock cannot learn)

Grease Slows enemies in area(wizard only)

Identify Identify magical item

Larloch's Minor Drain Take 1-4 hit points from enemy and replenish your own health(warlock only)

Magic Missile 2-5 damage per missile, 1 missile for every 2 levels(bard cannot learn)

Sleep Puts enemies to sleep for 5 rounds/level(sorcerer cannot learn)


Starter Divine spells(Cleric/paladin choose 3, druid choose 2,bard choose 1)
Spoiler:


   Cure Minor Wounds: Cures 1 point of damage, cures poison,etc.(bard/paladino cannot learn)
 
   Detect Poison: Detects poison in one creature or object.(bard cannot learn)

   Know Direction: You discern north.

   Light: Object shines like a torch.

   Mending: Makes minor repairs on an object.

   Purify Food and Drink: Purifies 1 cu. ft./level of food or water.(bard cannot learn)

   Read Magic: Read scrolls and spellbooks.(paladin cannot learn)


   Charm Animal: Makes one animal your friend.(druid only)

   Cure Light Wounds: Cures 1d8 damage +1/level (max +5).(bard)

   Detect Animals or Plants: Detects kinds of animals or plants.(druid only)

   Entangle: Plants entangle everyone in 40-ft.-radius.(druid only)

   Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.

Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.(druid/bard cannot learn)

   Hide from Animals: Animals can’t perceive one subject/level.(druid only)
 
   Longstrider: Your speed increases by 10 ft.(druid only)

   Obscuring Mist: Fog surrounds you.(bard cannot learn)

   Pass without Trace: One subject/level leaves no tracks.(druid/bard only)
   Produce Flame: 1d6 damage +1/level, touch or thrown.

   Speak with Animals: You can communicate with animals.(druid only)

   Summon Nature’s Ally I: Calls creature to fight.(druid only)

Bless Water: Makes holy water.(paladin/cleric only)

Bless Weapon: Weapon strikes true against evil foes.(paladin only)

Virtue: Subject gains 1 temporary hp.(paladin only)

BANIDOS
Summon Monster I: Calls extraplanar creature to fight for you
Unseen Servant: Invisible force obeys your commands.
Reduce Person: Humanoid creature halves in size.

   

Feats:(Seram dadas pelo GM durante a campanha)

Foto para referencia(opicional)




Última edição por Dungeon Master em Sab Set 22, 2018 3:05 pm, editado 7 vez(es)
avatar
Bundazul
Mensagens : 5
Data de inscrição : 21/09/2018

Re: Ficha basica

em Sex Set 21, 2018 5:50 pm
Nome:Bündazüll

Raça:Humano

Classe:Paladin

Alinahmento:lawful good


Stats
Strength (STR): 16
Dexterity (DEX):12
Constitution (CON):  12
Intelligence (INT):  12
Wisdom (WIS):  18
Charisma (CHA): 10


Weapon proficiencies:
Long sword
Arming shield
Halbeard
Cross bow

Spells

Bless Weapon: Weapon strikes true against evil foes.(paladin only)
Virtue: Subject gains 1 temporary hp.(paladin only)
Light: Object shines like a torch.

Feats:(Seram dadas pelo GM durante a campanha)

Foto pra referencia



Última edição por Bundazul em Sex Set 21, 2018 6:56 pm, editado 2 vez(es)
avatar
Dungeon Master
Admin
Mensagens : 159
Data de inscrição : 21/09/2018
http://rpg-dungeon-aa.forumeiros.com

Re: Ficha basica

em Sex Set 21, 2018 5:51 pm
Nome:Bündazüll

AHSUDAHDUASAHSSYFSYH
avatar
Cryses Calcante
Mensagens : 80
Data de inscrição : 21/09/2018
Idade : 17

Re: Ficha basica

em Sex Set 21, 2018 8:06 pm
Nome: Cryses Calcante

Raça: Meio-elfo (+2 INT, +1 DEX, -2 STR, -1 CON)

Classe: Bardo

Nível: 2

Alinhamento: Chaotic Good

Equipamento:

(Corpo)
Lira
Chapéu de nobre (+1 CHA)
Capa e capuz
Camisa de músico
Calças de músico
Bota de explorador
Espada longa (aljava)

(Pochete)
920 GP

(Mochila)
Tinta
Caneta
Bedroll
Cantil de couro

(Estojo de pergaminhos)
Mapa
Papel


STR: 13
DEX: 13
CON: 13
INT: 13
WIS: 14
CHA: 14

Weapon proficiencie:
Longsword (1d8)

SPELLS:
-Charm Person: charms person for 17 rounds.
-Flare: dazzles one creature (-1 attack) for 1 minute.
-Know Direction: you discern North.
-Lullaby: makes subject drowsy; -5 on Spot and Listen checks; -2 on Will saves against sleep.
-Mage Hand: 5-pound telekinesis.
-Produce Flame: 1d6 damage +1/level, touch or throw.
-Sleep: Puts 4 HD of creatures into magical slumber.
-Summon Swarm: Summons swarm of bats, rats, or spiders.

Feats:(Serão dadas pelo GM durante a campanha)



Última edição por Cryses Calcante em Qua Out 03, 2018 1:50 pm, editado 6 vez(es)
avatar
Binocaminhoneiro
Mensagens : 44
Data de inscrição : 22/09/2018

Re: Ficha basica

em Sab Set 22, 2018 2:54 pm
Nome: Judas
Raça: Dwarf (-2 cha ,-1 dex, + 3 con)
Classe: Fighter
Alignement: Chaotic Neutral
Stats:
STR: 15
DEX: 14
CON: 14
INT: 12
WIS: 11
CHA: 14

Weapon proficiencies:
Buckler
Mace
Halbard
Flail
Crossbow


SPELLS:
Nenhum

Feats:

Foto para referência:
Antediguemon
Mensagens : 1
Data de inscrição : 14/11/2018

Ficha porra caralho buceta pinto

em Qua Nov 14, 2018 5:06 pm
Nome:Ante Diguemon

Raça: chinê... humano po

Classe:Assassin (3 weapon proficiency points)

Alinhamento: lawful *cute*

Stats: aleatório mn

Weapon proficiencies
Dagger
Chain
One handed sword

Feats:(Seram dadas pelo GM durante a campanha)

Foto para referencia(opicional)
Queria botar mas não sei como
Conteúdo patrocinado

Re: Ficha basica

Voltar ao Topo
Permissão deste fórum:
Você não pode responder aos tópicos neste fórum